Sometimes we feel like crying when a character dies. Other times, it’s no big deal. Our emotional connection to characters — or lack thereof — is just one indicator of a great storyteller. True to their name, Telltale games does a great job of telling the tale of Lee Everett in The Walking Dead.

I just finished playing Episode 3 of Telltale’s point-and-click adventure-horror game, and I must say: This game is intense. It’s not intense because I was chased by zombies or because I was shot at by bandits. Unlike in many modern games, the focus is less on me and more on everyone else. The Walking is Dead is intense because I feel like my every action actually matters. Will someone be upset by my words? Will someone die because of my hesitation? Both are entirely possible, and both matter.

